Midi Color Sequencer Orbita

initialise: colour.magnet() → sound.wave()
set reality := null
define fun(): touch | rotate | repeat

// no screens, no mirrors, no master clock
loop {
play(note) ↔ reflect(absence)
if (representation == true) {
corrupt()
} else {
simulate()
}
}

spawn object: fingertip.utopia
→ emits soft vibration
→ mimics melody of the unreal

// system notes:
image[1] = reflection.basic_reality()
image[2] = perversion.basic_reality()
image[3] = mask(absence)
image[4] = pure.simulacrum()

// compile track:
while (user.exists) {
pulse := sign.negation()
send(pulse)
echo(“music is touch without reference”)
}

// output:
file.save(“tactile_illusion.wav”)
return 0